Why Paralon Render

Blender rendering, without the render rig

GPU-Accelerated

Cycles rendering on NVIDIA RTX with CUDA and OptiX. Full-power GPUs, no queue for idle capacity.

Cycles & Eevee

Both engines fully supported. Path-traced realism or real-time speed — your call, per job.

Animation Rendering

Set a frame range and render across the network in parallel. Image sequences or MP4 out.

Drag & Drop

Just drop your .blend file. Textures and dependencies are packed and handled automatically.

Instant Download

Grab finished frames the moment they're done — PNG, JPEG, OpenEXR, or MP4 video.

Free During Beta

Render at no cost while we're in beta. Transparent per-GPU-minute pricing after.

Workflow

From .blend to frames in three steps

No drivers, no DevOps, no waiting in a queue. Upload, configure, render.

1

Upload

Drag and drop your .blend file. We pack textures and dependencies for you.

2

Configure

Pick Cycles or Eevee, set resolution, samples, and frame range. Sensible defaults included.

3

Render

Watch frames complete in real time across the network, then download instantly.

Engines

Two engines, one upload

Path-traced

Cycles

Physically-based path tracing with CUDA & OptiX acceleration. The choice for photorealistic stills and final-frame quality.

  • GPU CUDA / OptiX
  • Up to 4096 samples
  • Denoising support
Real-time

Eevee

Real-time rasterized rendering for fast previews, stylized looks, and motion graphics that don't need full path tracing.

  • Blazing fast frames
  • Great for animation
  • Low cost per frame

Pricing

Free during beta

Render at no cost while we're in beta. No credit card required.

Right now

$0

Free during beta — no credit card

After beta

Usage-based

Pricing announced before beta ends

FAQ

Frequently asked questions

Which Blender versions are supported?

Blender 4.5 and recent LTS releases, running on NVIDIA RTX GPUs. Both the Cycles path-tracer (CUDA/OptiX) and the real-time Eevee engine are supported.

How much does it cost?

Free during beta — no credit card required. After beta, pricing will be usage-based and announced before the beta ends. You only pay for the time your frames actually render.

What are the limits per job?

Up to 100MB per .blend upload, up to 500 frames per job, and up to 8K (7680×4320) resolution. Need more? Reach out and we'll lift the limits for your account.

Do you support animations?

Yes. Set a frame range and the job renders across the network. Download the result as an image sequence (PNG, JPEG, OpenEXR) or as an MP4 video.

Where does the rendering actually run?

On a decentralized network of verified NVIDIA RTX GPUs (DePIN). Jobs are dispatched on-demand — a node temporarily switches from inference to your render and reports progress in real time.

Ready to render?

Upload your .blend and render on the network. Free during beta, no credit card required.

Render a project

About Paralon Render for Blender

Paralon Render is a decentralized Blender render farm powered by a global network of NVIDIA RTX GPUs. Upload your .blend file, choose Cycles or Eevee, and render in the cloud without buying or maintaining your own hardware.

Built on DePIN infrastructure, Paralon Render dispatches jobs on-demand to verified GPU providers worldwide. Frames render in parallel and stream back to you in real time, so animations that would take hours on a single machine finish in a fraction of the time.

Support for Cycles GPU rendering with CUDA and OptiX, Eevee real-time rendering, 4K and 8K output, and animation batch rendering. Export to PNG, JPEG, OpenEXR, or MP4 — whatever your pipeline needs.

Free during beta with generous limits: up to 100MB project files, 500 frames per job, and 8K resolution. After beta, transparent per-GPU-minute pricing with no subscriptions and no lock-in.

Whether you're rendering product visualizations, motion graphics, architectural walkthroughs, or short films, Paralon Render gives independent artists and studios access to GPU render power on the open web.